![Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive](https://i.redd.it/4ct1lbi1ov241.jpg)
Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive
![Yet another thread on the great tickrate (64 vs. 128) debate - I did some (mediocre) tests. : r/GlobalOffensive Yet another thread on the great tickrate (64 vs. 128) debate - I did some (mediocre) tests. : r/GlobalOffensive](https://i.imgur.com/lFxlzju.png)
Yet another thread on the great tickrate (64 vs. 128) debate - I did some (mediocre) tests. : r/GlobalOffensive
GitHub - TheRandomLabs/RandomCS: 128-tick dedicated CS:GO server in Docker with SourceMod and workshop maps.
![What is tick rate? The key to Valorant's appeal to pros and streamers, explained. - The Washington Post What is tick rate? The key to Valorant's appeal to pros and streamers, explained. - The Washington Post](https://www.washingtonpost.com/resizer/HdcExXr2uprJRarO1AvzAm_qcj8=/arc-anglerfish-washpost-prod-washpost/public/EEBPIUIE5VC5XC7WFTWTLMYIPE.jpg)