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Top 4 Insights You Need to Know about AR & VR in 2022
PwC: VR and AR to be key technologies by 2030
Talespin Teams with PwC on VR Study Proving Efficacy of VR Soft Skills Training
Seeing is Believing by PwC - How VR and AR will transform business and the economy - AREA
VR Content Revenue Grew by 30% in 2020, Becoming Media's Fastest-growing Market – Road to VR
Talespin Teams with PwC on VR Study Proving Efficacy of VR Soft Skills Training
Telecoms And Virtual Reality: How telecoms can move beyond connectivity and up the VR value chain to grab a slice of the $24 billion revenue opportunity by 2026 - Insider Intelligence Trends,
Market Watch - PwC Survey reveals 47% of AR/VR use in Safety, Skill Training and Maintenance - Heartwood
AR and VR to add £1.4 trillion to economy by 2030
PwC's New Report Forecasts VR to Outperform All Other Media By 2025 - VR Source
How virtual reality is redefining soft skills training: PwC
No slowdown in sight for AR and VR in media and entertainment
How virtual reality is redefining soft skills training: PwC
PWC Study on Effectiveness of Virtual Reality Training in Enterprises - Future Visual
UK will enjoy rapid growth in VR, gaming, video streaming and internet spending in the next four years, reports PwC | ZDNET
Virtual reality creates a new environment for employee training
Computer-generated realities are becoming ubiquitous | The Economist
PwC Thailand on Twitter: "The next frontier for omnichannel marketing: the metaverse. A third of consumers who've used #VR say they've joined a virtual world to experience a retail environment. That and
VR content revenue to grow 30% year-over-year: study - Protocol
VR, video games and music will power entertainment and media growth through 2021, PwC report says - Los Angeles Times
The Effectiveness of Virtual Reality Soft Skills Training in the Enterprise
Pwc - Understanding The Effectiveness of Virtual Reality Soft Skills…
VR technology used in manufacturing — Jasoren
For US manufacturing, virtual reality is for real: PwC