GitHub - samsawyer85/Unity3D_DrawNormals: Draws the vert and face normals of a mesh using Unity's Gizmos.
![Wireframe Mesh Polygonal Element. Sphere With Connected Lines And Dots. Connection Structure. Geometric Modern Technology Concept. Digital Data Visualization. Social Network Graphic Concept Royalty Free SVG, Cliparts, Vectors, And Stock Illustration. Image Wireframe Mesh Polygonal Element. Sphere With Connected Lines And Dots. Connection Structure. Geometric Modern Technology Concept. Digital Data Visualization. Social Network Graphic Concept Royalty Free SVG, Cliparts, Vectors, And Stock Illustration. Image](https://previews.123rf.com/images/kotoffei/kotoffei1505/kotoffei150500022/39947515-wireframe-mesh-polygonal-element-sphere-with-connected-lines-and-dots-connection-structure.jpg)
Wireframe Mesh Polygonal Element. Sphere With Connected Lines And Dots. Connection Structure. Geometric Modern Technology Concept. Digital Data Visualization. Social Network Graphic Concept Royalty Free SVG, Cliparts, Vectors, And Stock Illustration. Image
![unity - How to make the hidden edges to be rendered as dashed lines and remove unnecessary diagonals in Wireframe shaders? - Game Development Stack Exchange unity - How to make the hidden edges to be rendered as dashed lines and remove unnecessary diagonals in Wireframe shaders? - Game Development Stack Exchange](https://i.stack.imgur.com/Xfr9z.png)